innovation overtakes humans, a new age of exploration ?

November 30, 2005, 10:32 am

Last night I told my friend super collider guru fredrik about an idea I had many years ago to use games as a modulation input into synthesis software. Knobs and sliders are so boring. Specifically I wanted to take virtual terrain and fly directly through it and use the mountain's altitude as the output value. You could construct a 3D and then fly through it creating a single D output; lots of permutations of this.

I got so far as compiling an open source terrain flight thing and then trying to figure
out where to insert the "send the OSC to super collider".

Hacking game engines for art isn't new and has been happening for a while, but we didn't know about anybody using it as a modulation source. Within 24 hours one surfaces on the SuperCollider list :

quake used a modulation source into PD...

There's always a human need to get patted on the head for having an idea, but ideas are also the product of the information environment you are in. You just happen to be the one to put two and two together. (still I pat selectparks on the head, nice one guys)

If you check out something like http://www.we-make-money-not-art.com/ you see so many amazing projects you think "why bother ? I will just disappear in a minute." This is the cult of the individual dying off. Its good to be a part of fascinating cultural forms, just to have your little contribution make it in there.

Its good to hear a track by me get played, but its fine just to hear other people's stuff and know that I'm a part of that scene. You can't stand up and demand to be a dominant hero. (oh btw. on saturday at zentrale randlage I had girls screaming "timeblind ! timeblind !" after I was done playing. so there. i got my pat on the head for the week)

Soon the machines will start thinking of all these permutations themselves. They will just try every combination of everything.
in the future we will all be qwned by google every single millisecond ?

But there will be so much stuff out there that no human has ever even seen, that maybe we will become like explorers, foraging in the vast terrain of fucked awkward random creations.

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New Release

Ghostification

Ghostification

Hi-fi grime/dubstep/dub made from twisted crystalline tech sounds and some of the deepest bass we've heard in awhile. Spacious, funky, and restrained... just make sure your subwoofer is turned up!

Format:12"
Label:Soot
Release Date:June 19,2006





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Links and things

September 14, 2006, 9:29 am

I am timeblind on myspace. thanks for the add.

I am crucialfelix on del.icio.us which is where I link to all the interesting shit I come across.

I put my photos up on flickr

NYC events iCal : anything that looks good.

Berlin events (parties, shows, vernissage, films): subscribe to google calendar / iCal

When I listen to music at home it all gets echoed onto here and on my Last.fm page. Most of the time I don't use that cause I don't want you to see me obsessively listening to my own mixes, really bad working titles.

You can read some posts I thought were interesting from various feeds.

I've been doing the Dance Music Business Resource since 1995, back when it was on hyperreal.org. Articles and info for artists and small labels. Recently I've been posting interesting industry news items and adding some new content about downloads etc.





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  1. RJ http://www.houseofelectronicmusic.com:
    Very much appreciate your insight on the DMBResource, great info.

    Rgds!
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good things on you tube

August 13, 2007, 1:24 am

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  1. erikeeze&shantizze :
    you go obama work it
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